On March 29, tabletop living card game (LCG) Pathfinder Adventure will see a digital release on iPad and Android-based tablets. The adaption comes from video game developer Obsidian Entertainment and Paizo Publishing, the makers of the tabletop version of Pathfinder Adventure and its roleplaying game predecessor Pathfinder Roleplaying Game. Although the initial release is tablet-based and will only work on Android and Apple systems, developers plan to roll out the game to other platforms in the near future, likely including a version for Windows tablets.
Paizo’s franchise started with the Pathfinder periodicals, which were published to coincide with the classic tabletop roleplaying game Dungeons & Dragons. When Wizards of the Coast decided to alter their game license prior to the release of Dungeons & Dragons 4.0, Paizo opted to create the Pathfinder RPG based on the D&D 3.5 version, which still operated under the original open gaming license.
The ‘new’ game took on a life of its own outside of D&D while still being backwards compatible with D&D 3.5 and earlier. It regularly ranked as the top-selling roleplaying game, outranking even ever-popular D&D during certain quarters in 2011, 2012, and 2013. Then in 2013, Pathfinder Adventure was released, a living card game designed by Mike Selinker, owner of Lone Shark Games.
Over the last three years, Pathfinder Adventure has evolved. It now encompasses three unique base sets, each of which with several corresponding Adventure decks. The digital version of the game plans to progress in the same manner, starting with Rise of the Runelords, a digital recreation of the original core tabletop version. Expansions will follow, sticking to the tabletop version’s lineup with Skull and Shackles and Wrath of the Righteous. After the digital version ‘catches up’, the tabletop and digital will likely move along at the same pace.
Pathfinder Adventure is, per the name, adventure-based rather than pitting players against an A.I. or other online players simply to see who can best whom. Gameplay will have players working on leveling up their Heroes and fighting off monsters and villains all while customizing their decks. Cooperative pass-and-play will be available at launch, with an online multiplayer option rolling out in the future.
At launch, the Perils of the Lost Coast adventure will download with the game – the same ‘mini’ Adventure that comes with the tabletop version’s basic set. Any additional Adventure decks will likely require a purchase, but there’s no word yet on the cost, if any for-purchase decks will be available at launch, or how frequently Adventures will be added. Most likely, the subsequent six Adventure decks from the tabletop version of Rise of the Runelords will follow prior to the release of the next expansion, but that has yet to be confirmed. Also yet to be specified – if Character add-on and/or Class decks will be available for purchase as well; if the company plans to run a subscription for new Adventure decks in the same vein as the current subscription service for the tabletop version.
Pricing has yet to be released; however, the base set and Perils of the Lost Coast adventure will be downloadable for free in the App Store and Google Play starting March 29.