Raido: Road to Ragnarok Preview

Raido: Road to Ragnarok is an upcoming tactical card game seeking crowdfunding on Kickstarter that borrows elements from popular card games, blends them with Norse Mythology, and then brings it all into the digital age. The cards and play style is similar to the ever popular Triple Triad (of Final Fantasy 8 fame), but with 3-sided cards instead of Triple Triad’s 4-sides.The unique method by which you play Raido makes the game highly rewarding for those who enjoy games with deep strategy while not relying upon the traditional attack and defense statistics as in other card games.

The story within the game is based upon Norse Mythology, and the Road to Ragnarok is the first in a series of expansions within the Raido universe. You will control one of the Norse Gods during this expansion, as either Thor, Odin, Tyr, or Njord. Accompanying you are your creatures and Monsters, from military commanders to shambling, undead skeletons. Each of these Monsters has unique abilities and strengths that they will bring to the battlefield.

We are looking into the early Beta that has become available for backers of the Kickstarter campaign as it enters the final week of the campaign. Now we will share with you our opinion on this unique tactical card game ahead of its scheduled release later this year, and why we think you should back this campaign as soon as you’ve finished reading this article…


Using 3-sided cards in a 24-space hexagonal board, your goal is to acquire more points that your opponent by the end of the game. The game will end when all 24 spaces are occupied by a card.


Raido: Road to Ragnarok is a game where you use your cards to score more points than your opponent through control of the hexagonal board which has 24 spaces. You must use strategy to outmaneuver your opponent by placing your Monsters in such a manner that they can defeat your opponent’s Monsters, yet remain protected from being captured.

The board, as I mentioned earlier, is of a hexagonal configuration and your cards are a 3-sided triangle, with a number value in each corner of the card. When you play your cards, their statistic values are shown in blue and the opponent’s are red, and it is these statistics that you’ll be using to defeat your opponent’s Monsters. When the Monster is played, the game calculates the total values of the two corners that meet. If your Monsters statistics beat those of your opponent’s, you will at this stage capture the Monster and turn the card to your color. Some Monsters are unable to be captured and return to their owners hand or deck when defeated, instead.

Starting the game, you will have 4 cards and 3 Leaves (the game’s resource system for being able to play your Monsters or Spells). Cards require leaves to be able to be cast or summoned and this value can be found in the top left corner of the cards image. Each turn you are given 3 more leaves with which to use, or not if you cannot afford to summon or cast Spells. The draw system in this game is one I really like, as you have to spend your resource to gain a new card and do not automatically draw a new card each turn.

When summoning a Monster to the board, you can change the orientation of the card so that you can get the maximum benefit of the values versus an opponent’s Monster, or to protect a corner when placed to an adjacent friendly Monster. Some cards offer extra abilities when summoned, and one such ability is to be able to change the rotation of a card which can then lead to you being able to capture a bigger Monster by exposing its weaker sides. Other abilities will offer deck searching, destruction, and ability negation, to name just a handful.


Capture cards by placing more powerful cards adjacent to the one you want to defeat. Be careful though, as some cards will return to the hand or deck when defeated, leaving more of your cards sides exposed.

Gameplay Continued…

In addition to Monsters, there are Spell cards that also have a resource cost but do not have statistic values on their corners. To play these, you will select the card and then choose cast from the card detail screen that appears when the card is highlighted. Spells, like Monsters, have special abilities that’ll either further your own game or hinder your opponent’s.

When playing against the AI, I found it sometimes paid off to just sit a few turns to build up my resources so that I may play multiple cards per turn, with the plan to combine their abilities. During the early game this is a strategy you can employ without too much worry as you may not even be able to afford to summon the cards in your hand.

The game ends when each space on the board is occupied by a Monster. Your final score is determined by how many friendly Monsters you control on the board, in addition to any points modifiers you have played that game. If you control a majority of the board you will pretty much be assured victory, so controlling it throughout the game is really important.


Victory is obtained by having more points at the end of the game. Points are calculated through the number of Monsters you control and any other cards that have granted you points during your match.

Game Modes and Features

The team behind Raido: Road to Ragnarok are hoping to have the game available on all platforms, including Playstation 4, Xbox One, and the Wii U, along with the current Beta releases for PC, iOS, and Android. The game boasts the ability to play any player on any platform that it is released for, which is something I long for other card games to do. As we’ve only got our hands on the Beta for the PC, as the Android version I tested kept force closing and didn’t let me play against the AI, we can’t really say much about the modes available. As far as we can tell, there will be multiplayer for all platforms, along with an AI mode that’ll help hone your skills.

The menu screen does show options for a Deck and Shop, where you will use Silver (the game’s in-game currency) to buy new cards or packs, and then use your newly acquired cards to build a more powerful deck. I am hoping for a story mode at some point too, as it would be a waste to not do so when you use Norse Gods as one of your key features in the game.


The current menu screen has limited options. We are promised a lot of features when the game launches in Q4 of 2015. We can’t wait to check out how the shop and deckbuilding system works.

 First Impressions

My initial thoughts about this game are that it’s going to be incredibly popular. The game offers the player either a quick casual game or something much deeper if they choose. Matches are over fairly quickly and for those with a short attention span, this is going to be right up their street, and because of this it will appeal to a mass audience. That’s only going to be a good thing, right?

Having played a lot of mobile and PC card games, I feel I understand what it is that makes the experience of playing a game enjoyable. I was entertained with every game that I played because the balance between luck and strategy is perfectly captured within Raido, making for a thrilling experience throughout every match I played. It also blends together two of my favorite things: the Triple Triad mechanic/style of play and a deckbuilding CCG which we haven’t quite seen yet.

I am hoping to see a lot more from the game and will continue to play after its release (hopefully) during Q4 of 2015. The artwork is something that I love too, but then again I am a sucker for anything Norse related… especially when you include Odin and Thor! They have a great team of designers and developers who are extremely passionate about the game and I hope that passion translates into something even more enjoyable that what I have already experienced.

Check out their website here and sign up for the newsletter to be informed of the release. I promise you won’t want to miss out on this!

For more screenshots, click here.

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Zac Phoenix
Author: Zac Phoenix View all posts by
Zac Phoenix graduated with First Class Honors in Philosophy, Religion and Ethics and has been playing strategy card games since childhood. He has a keen interest in the underlying mechanics and player interactions of trading card games, as well as tabletop game design in the digital space. He also designs card games in his spare time.

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