Ever wondered what it would be like to be in a street gang? Fight is a free-to-play, social, strategic card game that that lets you live out that fantasy. Act out turf war battles in a brutal street gang culture using cards instead of the real thing (it’s much safer and less unethical!!).
Create a gang and take to the streets using tramps, dogs, and the occasional broken bottle. The aim is to reduce the Morale of the opposing gang by having your gang in their territory. Time to get my white vest and a baseball bat, and take to the streets for a Fight!
Is Fight worthy of some street cred, or is it cruisin’ for a bruisin’? Let’s find out…
Let me start off by saying that street gang culture isn’t something we support here at TradingCardGames. However, that shouldn’t stop us from looking at all card games, no matter their theme. Fight is no ordinary card game in that it employs a fresh theme and manages to have a little fun with it, so we’ll suspend our morals here for just a few minutes…
In Fight you’ll create a gang using different character cards and deploy them on a hexagonal board. Each player has two lanes under their control and you need to protect your lanes with your characters, whilst simultaneously advancing into the enemy’s. Both players start with a set value of Morale points that represents your life. If your gang’s Morale drops to 0, you will lose. Best not let that happen, then… Someone go get the dogs!
Character cards have 3 basic values: Attack, Defense (Health), and a usage cost. Cards that have a higher usage cost are usually stronger cards with higher Attack and Defense. Additionally, most cards have special effects that’ll also contribute to their usage cost. Some effects include increasing Attack or Defense, or even being able to rally other characters to your gang. There are item cards that come in the form of single use or equipment. Earn turn your usage level increases, allowing you to play more powerful cards.
You play the character cards to your side of the board as long as they meet the usage level. Once a card is deployed, it will not be able to move or attack until the next turn. Each player takes it in turns playing their cards and trying to reduce the opponent’s Morale. Some cards will be able to attack on the turn they are played, but there are not many cards that can do this.
When you are able to attack your character must be adjacent to the opponent’s character to do full damage. You can move and attack in the same turn, but your character will only do half their original damage. The attack value is calculated against the defense for both cards, and damage is applied accordingly. Unlike some games that use these stats, the damage is permanent, making the decision to attack a little more costly (as it would be in real life!).
There is one strange rule that runs throughout Fight, and that is that the females characters cannot be attacked by the male ones, with a few exceptions. (I guess voluptuous figures always win over violence, after all…) This serves as a kind of evasion mechanic like in some card games: Magic: The Gathering has “Flying” as an ability on some Creatures, for example. That’s the only reason I can think of because it doesn’t really make much thematic sense, anyway.
If you manage to have your gang on your opponent’s side of the board long enough, at the end of each of their turns, they’ll lose Morale. Keep that up and you’ll soon control the streets with your gang of thugs, tramps, dogs, and maybe even a blind man or two. You never want to mess with a blind man… those walking canes are hidden weapons! Nothing is funnier than beating up your opponent with some old, blind men, I can tell you that!
MODES AND FEATURES
Fight has only one play mode and that is the online play mode, offering random ranked matches, or games against your friends on Facebook. I really would have liked to see more modes offered, but as the game is free-to-play and does not offer any additional content for purchase at this stage, this is an acceptable loss.
Instead of additional purchases in-game, you are required to gain experience before you can unlock the new content, just like the days before DLC (downloadable content) or expansions existed. As you gain experience you will unlock more cards that can be put into your deck. The more experience you gain, the better the cards you’ll unlock.
Experience also goes some way towards making minor cosmetic changes to the game. When playing, you will have a scarf that represents your gang affiliation. The scarf colors can be edited and new sections of the scarf are unlocked when more experience is earned. Well, we don’t want our gang members catching a cold now, do we!
DECKBUILDING AND STRATEGY
Deckbuilding is restricted in Fight because the cards you can put in are limited by your experience level. This limitation applies to all players, which makes playing against other people more skill based than a lot of other CCGs out there, as there is no pay-to-play model.
I really enjoyed unlocking new cards and not having to pay anything in order to keep up with fellow players. Sometimes it can feel that because you haven’t spent a large amount of money on a game, you simply cannot compete at a competitive level. Fight avoids this completely by offering a truly free-to-play model. To support this they have ads at the bottom of the screen that are not intrusive at all.
Decks must have between 30 and 50 cards, and you can only have 2 copies of a specific card in the deck. The exception to this is the female character cards, which you can only have a single copy of in the deck. The female characters have powerful effects and cannot be attacked by the male cards, which is bizarre, but I guess the gang world has its own rules! Nothing to do with them being very attractive and having large… assets, oh no.
Strategy in the game is pretty straight forward at the moment: just attack, advance into your enemy’s region of the field as much as you can and use equipment items to enhance their stats and grant them special abilities to gain the edge in battle. That’s pretty much all there is to it, which makes it highly situational and specific to the match you’re playing. Good luck!
Fight is a truly free-to-play game that offers the player something a little different from the usual CCG model. Sure, the subject matter that the game is built upon isn’t too favorable, but the game does a good job of distancing itself from the less attractive side of that subject by being humorous and light in tone. It’s a little more comedic than violent, with each character sporting a funny sound-bite when played to the field and the art is more cartoon-like than realistic.
Fight also doesn’t glorify gang culture, instead showing you that women are to be respected and not harmed by men. Most card games care not one bit if a female character is hit by their male counterparts. Such a life lesson is not often seen in most games today. However, I’d question the logic of this: surely joining a gang in the first place is to accept that you’re entering a violent world? I don’t know, but it makes for an odd, if interesting, form of evasion for cards in the game.
I enjoy playing Fight but also I would like there to be more content for the game to expand on, such as a single-player mode even if it was against an AI player. ‘Pass and play’ could be implemented into the game too, and that would allow for more multiplayer options. As it stands, the current online mode only allows for the game to find you a suitable person to play against. As a free-to-play game, I wouldn’t have expected lobbies, but something more meaningful would be nice… A friends list, perhaps?
Nevertheless, these features can all be implemented in the future and I look forward to seeing how the game progresses over time. It’s a fun little casual game, but don’t expect it to be too groundbreaking just yet. It has potential, and with more card sets and features I think this could turn into quite the little gem. Now get out there and defend your turf!!
For more screenshots, click here.
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