Maganic Warriors is a turn-based combat, collectible card game on Facebook. You must lead your Hero to victory against others in a fantasy world of Dwarfs, Ninjas, Pirates, Knights, Druids, Bandits, Elf Warriors, and Paladins (all in one world — we seriously couldn’t make this stuff up!).
Using an arsenal of cards to outwit, outsmart, and out play your opponent, everything rides on your choices, whether to buff, attack, or heal. Knowing what to do and when to do it are critical to winning in Maganic Warriors.
How does the strangely-named Maganic Warriors stack up against the competition? Read on to find out…
Maganic Warriors uses a turn-based combat system, where you play one card during each of your turns. Your Hero, an animated character that moves when you use cards, has health and mana bars. Obviously if your health falls to zero, you will lose. So the goal is to reduce your opponent’s health to zero before they reduce yours. Your mana is the resource system that allows you to use your cards. The more powerful the card, the greater its mana cost. Don’t worry too much though, because as you level your health and mana increase, too.
The game takes place on a fantasy world map that links several environments to one another. You have an arid and deadly desert, a pirate ship, and an ice castle, and that’s just a few of the game’s varied locations. The background you play on represents the environment you are fighting at. They are delightfully drawn and brightly colored yet don’t distract the eye too much. All of your statistics are clearly visible, with your current hand of cards shown at the bottom of the screen.
The limitation of playing one card per turn adds a lot of weight to your choices. Ensuring that you play the right card at the right time is critical. I really enjoyed this style of gameplay, making the most of what you’ve got in hand. I had to decide which card to play using factors other than simply, ‘can I afford it?’. When you play a card it is placed in the discard pile and a new card is drawn to take its place. So you will always have a hand of 5 cards to choose from each turn. If you cannot afford to play a card, you can discard one to draw another in the hopes of drawing a card that can replenish your mana.
The cards have a simple design, and keywords are used to tell the user what the effect will be when played. If you want greater detail on the card, simply hold-click and the game will show you more. The art isn’t as good as Magic: the Gathering, Deck Heroes, or even Hearthstone, but they function well enough for a Facebook game.
The game will level with your character so that it always feels like a decent challenge. Ensuring that you have the right deck to go with that power level becomes apparent later on, and the cost of keeping up can be a little expensive. You can only buy one card at a time from the shop using Gold (the in-game currency), or Gems (the premium currency). I found that this really did limit the amount of power you can add to your deck at any one time as the acquisition of the premium currency was slow. I think a little more generosity would be of benefit to keep free players keen.
One of the excellent features of gameplay is that you can add modifiers to your character. During the course of a fight, you can play cards that’ll add damage to certain attacks. For example, increasing the attack will cause more damage when you use Strike or Lightning attacks. Also, there are cards that can increase your Power Level. Each Power Level will add a permanent attack and defense boost for the remainder of that fight. These statistics cannot be dispelled, unlike a cards effect to increase these same statistics. This adds a whole new mechanic rarely seen in other CCGs out there.
In addition to the cards, there are Stones that are used to power up the Hero. These will add varying effects, such as added defense or extra damage to your attacks. You can power these up as well, by combining them with one another once you have enough duplicates. The Stones are acquired through completing the conflicts, and cannot be purchased. The more you play, the more Stones you’ll collect, and the more you collect, the more powerful your Hero becomes.
MODES AND FEATURES
Maganic Warriors has a base campaign that doesn’t appear to follow any particular path or story. It’s simply a series of conflicts that grow in their difficulty and reward values. Your Hero will fly (yes, fly) from location to location facing off against the enemy that resides there. For example, you’ll face off against Pirates and Bandits on the Pirate Ship (naturally — where else?).
The game does feature a multiplayer mode, with some times of the day being more populous than others. The mode does follow the same gameplay as a standard AI opponent though, except you’ll be playing against real people with their own personal decks. Expect them to be less predictable than the AI, and far more ruthless. Ranking up in this mode will see you earn more rewards, such as Gems — so it is certainly worth trying to score a game or two against another player.
There is an option coming soon that will let you play against a friend. I can’t wait for this to happen, as I have plenty of friends who I’ll want to electrocute, burn, and freeze while reading peoples’ status posts on my Facebook news feed!
The shop has the standard offerings, except that you can only buy a single card at a time using Gold or Gems. Sadly, the more powerful cards can only be purchased with the Gems. As this is the only way to acquire cards, I felt as though the developers have pushed the player into purchasing the premium currency in order to stay competitive. When you do buy a card, you will have two purchase options. One will add that card to all Heroes’ collections, and this is the more expensive option. The other, cheaper option will add that card to only your current Hero’s collection.
In addition to cards, you can buy more Heroes. Perhaps you’ll get bored with just one Hero and will want to play with them all. This doesn’t change the game, except that you can go through the individual conflicts all over again. This will obviously yield more rewards and Stones so that you may combine them later on.
DECKBUILDING AND STRATEGY
Maganic Warriors has a simple deckbuilding system. I love it when a game doesn’t overly complicate this feature, as it should always be simple. In Maganic Warriors you will simply click cards in and out of the deck to add or subtract them. If it is greyed out, it’s not in the deck. Clicking it will put it back into the deck.
The minimum amount of cards in a deck is 18, with there appearing to be no maximum limit. I would recommend that you put cards in that you can afford based off of your current maximum mana amount. I would also include many cards that will add mana, and some that will increase your Hero’s Power Level, if you can.
Ensure you have a lot of low cost cards, and then scale some higher cost cards in if you think you can afford to play them. As you level, you can increase the number of higher cost cards you play. You should hopefully be able to obtain cards that’ll add more mana, too, and even those that drain mana from the opponent, as this is a highly advantageous card effect.
I would also try and save the Ice, Fire, and Lightning cards until you have two of any in hand. As long as you can cast both in subsequent turns, you can do even more damage to the opponent thanks to their lingering effects. When you finish an opponent off with any of the elements, you are treated to a lovely little animation of their death. Call me sadistic, but I love it when the Ice attack causes them to explode into little Ice particles!
Maganic Warriors is a fun little CCG that doesn’t try to be something it isn’t. It is a game that is used to pass the time whilst on Facebook. It could probably easily be ported to handheld devices at some stage, but it would need to offer the user more of a reward structure than it currently does, with more gameplay modes as well, if possible.
The graphics are cute and funny, with the sound effects and music being pleasant enough to listen to for longer periods. I really do like the game and it certainly put a smile on my face at times. Despite that, I can’t see me playing it for more than a couple of seasons. It doesn’t do enough, or have enough that would keep a hardcore player engaged for more than a couple of months before they move onto something else. Maybe more card sets and more complicated mechanics and card effects will allow for more complexity and strategy in the future.
For the casual player, it is going to be a perfect fit, as a game that they can dip in and out of at their leisure. Maganic Warriors is worth a try at the very least, thanks to its easy playability and easy learning curve. An enjoyable experience, even if a casual one.
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