Mixing genres is not an easy thing to do, by any standard. There are so many variables and expectations that come with doing so — so many, in fact, that I’m surprised it doesn’t put developers off from trying. Cast & Conquer attempts the near-impossible by mixing elements of MMORPGs with casual card combat games in a fast-paced and feature-rich game. These are two genres that should tie in well together – given the fantasy theme and combat system — but does it work?
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